WHO WE ARE
Officially recognized by the
Society for Cinema and Media Studies in 2008, the Video Game Scholarly Interest
Group consists of a diverse group of scholars and media professionals united by
the shared belief that video games are compelling and ever-evolving objects of
study in their own right. While, like film and television before it, video game
studies initially struggled for legitimacy in academia, it has in recent years
grown into a fruitful and vibrant field of study, evolving into a distinct
field with its own theory, history, and methodology, at the same time as it
intersects with a wide variety of other fields, theories, and disciplines.
Video game studies is unique among
the various branches of media studies in that it examines interactive imaginary
worlds generated in real-time, whose users relate to them in ways very
different from those found in other media, and which use specific forms of
technology due to their interactive nature. The Video Game Scholarly Interest
Group recognizes that video game studies is neither a subset of television
studies nor an extension of film studies, but rather must be addressed as
something unique unto itself.
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MISSION
The mission of the Video Games
Scholarly Interest Group is to further one of the key objectives of the Society
for Cinema and Media Studies—namely, to bring together the various areas of
media scholarship that fall under the purview of the SCMS, and in so doing, to
facilitate their development and the interaction between them. We seek to
accomplish this by:
- Providing a forum in which video game scholars
can discuss their work, organize panels and workshops for each year’s
conference, and work together to accomplish the goals and objectives of the
group
- Fostering awareness of video game studies
related issues which overlap with other areas of media studies, and to
encourage new research and scholarship in these areas
- Organizing and scheduling a yearly meeting at
the SCMS conference where we can gather to formulate more specific programs and
plans
- Working with the Executive Committee and each
year’s Conference Program Committee as a source of video game related expertise
- Supporting Cinema Journal and other
publications, and encouraging their inclusion of video game related scholarship
- Taking on special projects, such as
specially-designated panels, joint conferences, plenary participation, or
workshops
- Encouraging international membership and
participation in SCMS for video game scholars in other countries and from other
societies dealing with video game research
- Exploring the definition of video game studies
itself as a field, and expanding its relationship with other media and areas of
media studies
- Acknowledging and recognizing the important work
that is being done in our field, spreading awareness to other disciplines and
areas, as well as working towards establishing relationships with media
industry personnel, critics, reviewers, and policy groups.
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